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The golden age of arcade video games was the era of greatest popularity and technological innovation for arcade video games. The exact time period is disputed, but key moments include the release of Space Invaders in 1. Relevant time periodeditAlthough the exact years differ, all timelines overlap in the early 1. Technology journalist Jason Whittaker, in The Cyberspace Handbook, places the beginning of the golden age in 1. Space Invaders. 1 Video game journalist Steven L. Kent, in his book The Ultimate History of Video Games, places it at 1. The book pointed out that 1. Space Invaders3 which he credits for ushering in the golden age4 was gaining considerable popularity in the United States,3 and the year that saw the advent of vector display technology which in turn spawned many of the popular early arcade games. However, 1. 98. 3 was the period that began a fairly steady decline in the coin operated video game business and when many arcades started disappearing. The History of Computing Project places the golden age of video games between 1. Pong filed a pivotal patent regarding video game technology, and it was the release of the first arcade video game machine, Computer Space. Sean Newton, 3. D arcade model builder and author of the book Bits, Sticks, and Buttons states that the defining transitional point which finally ended the first era of arcade gaming known as the Black and White Age and subsequently ushered in the Golden Age was with the North American release of Midways Space Invaders. The game brought forth with it the power of the microprocessor, as well as a cult phenomenon impact which had only been felt up to that point by Ataris Pong. Following Space Invaders, Ataris Asteroids and Namcos Pac Man further solidified the strength of the Golden Age. Other opinions place this periods beginning in the late 1. The golden age of arcade games largely coincided with, and partly fueled, the second generation of game consoles and the microcomputer revolution. BusinesseditThe golden age was a time of great technical and design creativity in arcade games. The era saw the rapid spread of video arcades across North America, Europe, and Asia. The number of video game arcades in North America, for example, more than doubled between 1. Beginning with Space Invaders, video arcade games also started to appear in supermarkets, restaurants, liquor stores, gas stations and many other retail establishments looking for extra income. Video game arcades at the time became as common as convenience stores, while arcade games like Pac Man and Space Invaders would appear in most locations across the United States, including even funeral homes. The sales of arcade video game machines increased significantly during this period, from 5. United States at prices ranging as high as 3. By 1. 98. 2, there were 2. North America. 1. The market was very competitive the average life span of an arcade game was four to six months. Some games like Robby Roto failed because they were too complex to learn quickly, and others like Star Fire because they were too unfamiliar to the audience. Qix was briefly very popular but, Taitos Keith Egging later said, too mystifying for gamers. At around this time, the home video game industry second generationvideo game consoles and early home computer games emerged as an outgrowth of the widespread success of video arcades at the time. In 1. 98. 0, the U. S. arcade video game industrys revenue generated from quarters tripled to 2. By 1. 98. 1, the arcade video game industry in the United States was generating an annual revenue of over 5 billion11. U. S. that year, which would be three times the amount spent on movie tickets in 1. The total revenue for the U. S. arcade video game industry in 1. By 1. 98. 2, video games accounted for 8. United States. 2. In 1. 98. 2, the arcade video game industrys revenue in quarters was estimated at 8 billion2. Hollywood films 3 billion combined that year. It also exceeded the revenues of all major sports combined at the time,2. Major League Baseball, basketball, and American football, as well as earning twice as much as all the casinos in Nevada combined. Jeep Remote Start Install. This was also more than twice as much revenue as the 3. U. S. video game industry in 1. In comparison, the U. S. video game industry in 2. Prior to the golden age, pinball machines were more popular than video games. The pinball industry reached a peak of 2. In comparison, the best selling arcade games of the golden age, Space Invaders and Pac Man, had each sold over 3. Pac Mans case. 2. In addition, Space Invaders had grossed 2 billion in quarters by 1. Pac Man had grossed over 1 billion by 1. In 1. 98. 2, Space Invaders was considered the highest grossing entertainment product of its time, with comparisons made to the then highest grossing film. Star Wars,2. 23. Pac Man is today considered the highest grossing arcade game of all time. Many other arcade games during the golden age also had hardware unit sales at least in the tens of thousands, including Ms. Pac Man with over 1. Asteroids with 7. Donkey Kong with over 6. Defender with 5. 5,0. Galaxian with 4. 0,0. Donkey Kong Junior with 3. Mr. Do with 3. 0,0. Tempest with 2. 9,0. A number of arcade games also generated revenues from quarters in the hundreds of millions, including Defender with more than 1. Dragons Lair with 4. Space Ace with 1. The most successful arcade game companies of this era included Taito which ushered in the golden age with the shooter game. Space Invaders4 and produced other successful arcade action games such as Gun Fight and Jungle King, Namco the Japanese company that created Galaxian, Pac Man, Pole Position and Dig Dug and Atari the company that introduced video games into arcades with Computer Space and Pong, and later produced Asteroids. Other companies such as Sega who later entered the home console market against its former arch rival, Nintendo, Nintendo whose mascot, Mario, was introduced in 1. Donkey Kong, Bally Midway Manufacturing Company which was later purchased by Williams, Cinematronics, Konami, Centuri, Williams and SNK also gained popularity around this era. TechnologyeditArcades catering to video games began to gain momentum in the late 1. Space Invaders 1. Asteroids 1. 97. Galaxian 1. Pac Man, Missile Command, Berzerk, Defender, and others. The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Ataris Pong 1. Download Film Yes Man Sub Indo more. The arcade boom that began in the late 1. PC to become a technological and economic reality. While color monitors had been used by several racing video games before such as Indy 8. Speed Race Twin4. RGB color graphics became widespread, following the release of Galaxian in 1. Namcos Rally X in 1. Segas Space Tactics that year was a space combat game allowing multi directional scrolling from a first person perspective. The following year, Namcos Bosconian allowed the players ship to freely move across open space that scrolls in all directions. By the early 1. 98. D graphics on later fifth generation consoles.